Integrated Orbital Analysis/Propagation system. Streamlined PQS Terrain Assets, reduced memory usage by up to 30%. Removed Debug logging for interia tensors. Added a scene transition buffer system, to ensure optimal memory cleanup when switching scenes. Fixed a misspelled parameter on the smallRadialEngine cfg. Double clicking middle mouse will reset the internal camera zoom. Locking up the current features to work only on 1.9.x (as KSP 1.10 doesn't need them). Training: Fixed Gene Kerman introducing himself as Wernher von Kerman on the Orbit 101 tutorial. - Added Truss Connector Port. It can be moved dynamically without breaking visually. Fixed the terrain collision detection issues for Gilly and Bop. Tweaked the orbit rendering on the Map View to reduce clutter when several icons are moused over at the same time. The VAB will now allow you to select a Command Module before starting a new ship. Released 27th April, 2015. (double-clicking the MMB will recenter it). Parts now visually display their temperatures through a dynamic emmissive heat map. Solar System: Added a new icy planet called Eeloo, somewhere out past Jool. Fuel Lines made that obsolete. It would interfere with the throttle controls in flight. Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. Disabled multiple demo warnings and timewarp notices. Hopefully this will solve all part-to-part collision problems. ** Now supports vessel to vessel crew and resource transfers and dumps in realism mode! Added Filtering by vessel type on the Tracking Station. The Q and E keys can now be used to control yaw with the EVA Jetpack. Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers. Fixed Fuel Lines and Struts not reconnecting once reattached to the ship at the VAB and SPH, Improved the part dragging on the editor scenes, After a crash, the end flight dialog will only come up by clicking the left mouse button, hitting Esc or the Space Bar. Removed a lot of needless halts on the part processing routine during loading. Fixed the textures stretching near the terminator. Adds stockalike Angara and Post-Soviet launch Vehicles. Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). Kerbin, the Mun and the Sun are the only celestial bodies in the solar system. (Or you can also press 'Delete), Fuel can now flow through Strut parts like the tricoupler, Fixed bug where starting a new ship with a loaded multi-stage ship would create empty stages, Smoke trail effects now fade away when nearing the edge of the atmosphere, Fixed SkySphere culling issues at large distances, Added cfg parameter to enforce a symmetry mode when stacking (like 3 under the tricoupler), Updated editor tutorial to reflect the changes in this update. Set up Abort systems, or rig up complex contraptions. Electricity: More power to the Kerbals! New "Atmosphere" Gauge in the UI, indicates how deep the ship is in the planet's atmosphere. Install Sigma Dimensions By Sigma88_ Sigma Dimensions by Sigma88_ 146 Downloads Updated Feb 9, 2021 Created Feb 8, 2021. Liquid Fuel now flows from the top attachment node, instead of from the parent part (unless there is no top node, in which case it flows from the parent part). Fixed a few typos on part descriptions and tutorials. mbm texture files are now DXT compressed and cleared from RAM as soon as they're uploaded to the GPU. The ORBITAL camera mode will no longer change orientations when switching spheres of influence. The pod collects the same experiment as the larger Material Science Bay, but it's resized, but somewhat heavier than a goo to be mounted opposite a Mystery Goo Container.. Loading screen moved to before the main menu appears. Symmetrical counterparts now properly glow red or green based on whether they can attach or not. Tweaked the part heat exchange model, for a considerable fps boost with very large ships. The part loader will no longer freeze if it cannot find a part module to load. It's now possible to 'pin' the Ap and Pe nodes, so their captions remain visible after moving the mouse away. Game is stable again. The Staging Stack now automatically scrolls back into view if a staging operation sends it off screen. Kerbals on EVA can now plant Flags on terrain. Improved the flight camera code. Fixed most sound volume decay over distance problems. Now there is atmosphere up to around 68,000m. Parts now keep the references to the part attached in each attachment node. Head pack for texture replacer featuring historical astronauts. Fixed the Alt+Tab locking staging issue. Fixed RCS and SAS toggling on other vessels. Inverted the middle mouse button zoom. Fixed a critical issue which prevented opening the right-click menus for several parts. Fixed an issue with the main camera that would create sporadic moments of lag in map view. Added Keys to control the camera in the VAB (+/- for zooming, pgup/pgdown for scrolling), Added Keys to control the camera in flight (+/- for zooming), Added some sound effects for the parachute opening, Added cfg-definable parameter for parachute autodeployment delay, Added a debugging console to the game (can be toggled with Ctrl+Alt+Shift+C). Added several new general purpose structural parts. Planting a Flag allows you to name the site, which becomes a focus-able object in flight and on the Tracking Station. It will show the correct "crashed into terrain" message. Fixed a bug where parts would lose staging info and revert to default when returning from flight to the VAB. Found and worked around a unity bug which caused several issues with parts colliding within the same vessel, and getting twitched out of place. Kerbal Space Program 2 (KSP 2) - everything we know. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game). Fixed an issue with the patcher not being able to login using passwords containing special characters. Now, vessels take care of keeping their own parts in place while packed, making for much more stable physics behavior when going in and out of time warp. Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up. (configurable through the settings.cfg file), Deleting a part now requires clicking the parts list. Tweaked Physics settings to reduce landed part wobble. Middle mouse modifies the internal camera zoom by an additional 2x. Sometimes vessels could still be seen as being under acceleration and not get saved. Fixed a problem with the Plugins folder in the Mac version, which caused the game to halt when loading. Released 15th December, 2014. Added a Launch Clamp part. Just install them manually by dropping them in your KSP gamedata folder, every mod has a release page on the official forums, with install instructions. Create your own! Reloaded parts were not storing references to their symmetry counterparts properly. Landed or Splashed vessels now display their coordinates (or location, if available) when moused over on the Map View. Fixed the error messages when exiting the game from the flight scene. A standalone warp drive mod inspired by Star Trek and RoverDude's Standalone Alcubierre Warp Drive. Make sure they are the correct version for your game! Pressing F2 will hide the UI completely (so you can take UI-free screenshots). Fixed a bug which prevented the ship selection dialogs from receiving double-click events. This can prevent thousands of objects from being created when flying large ships. Fixed an issue where ships could break apart when changing warp rates too quickly (the "Space Cthulhu" bug). PQS terrain quads are now positioned as closely as possible to their vertices, for maximum mesh stability. Completely overhauled procedural terrain system. KSP VERSION NOTE: This is a parts mod and will generally work on newer versions of KSP even if Spacedock says it is out of date. It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels). To The Mun and Back: Kerbal Space Program, https://wiki.kerbalspaceprogram.com/index.php?title=Version_history&oldid=100187. Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints. Added a sound for when placing/releasing parts in the editor isn't possible. The other use of this is for landing barges like OCISLY or aircraft carriers where you want low part count instead of making the deak out of hundreds of parts. "Root-dropping" decoupling now properly preserves the staging count for the new decoupled vessel. Engine rescaled to proper size (smaller). Much Improved terrain on Kerbin, the Mun, and other places. Pressing backspace will now reset the map and internal view. Organization of parts, including custom filters, New spaceplane parts from Spaceplane Plus mod, Destructible facilties at Kerbal Space Center, Added new Navball vectors (prograde, retrograde, radial in/out, normal and antinormal). Integrated Spaceplanes Plus mod into KSP; v0.24.2. This prevents accidental deletion. It's quite simple. Fixed a small but incredibly disruptive bug which prevented engines from being connected to fuel tanks, Added key to lock staging, to prevent accidental jettisoning (remember to set it off later). It provides strong assurances that mods are installed in the way prescribed by their metadata files, for the correct version of Kerbal Space Program, alongside their dependencies, and without any conflicting mods. This version is a hotfix for a couple of ugly bugs found with the 0.8.1 release. Tweaked part collision handling for better efficiency. Un-warping a landed ship will no longer cause an unphysical jerk on it, which could possibly destroy it. All USI mods use cybutek's Addon Version Checker and check directly against the GitHub repo for any updates! A Stats Tracking System, so we can collect information of the game for statistical purposes. ), Some terrain was placed in the immediate vicinity of the pad, but Kerbin was still 20 km and smooth beyond it, The game featured an interface including an average propellant gauge, RCS propellant gauge, vertical speed and altimeter, kerbal portraits, g-meter and throttle indicator, most of which did not function, An electronic sign, possibly for mouse-over information, appeared; it showed quotes and countdowns in this version, Kerbin was a textured 20 km (radius assumed) sphere with no terrain, presumably with 1/900 of its current mass and an orbital speed of less than 442.9 m/s, There was a fixed Mun: another textured smooth sphere with little resemblance to the canonical, Instead of the current vessel-origin rendering system (necessary to solve floating point jitters), the game used the center of Kerbin as the origin, The game is now in an early 3D like format, Kerbin was a flat, floating tile with generated terrain, and instead of achieving orbit, you could launch past its edge and fall forever into the "void", While the graphics were 3D, the game was 2D, and one could fly and build vehicles only in the altitude-longitude plane, unable to turn north or south, and able to attach parts to only two sides, "Kerbal" comes from the name Felipe "HarvesteR" Falanghe gave small figurines he installed in modified fireworks as a teenager, HarvesteR was hired by Monkey Squad in 2010 April; the company did not develop software at the time, Development of Kerbal Space Program was authorized by Squad co-founder Adrian Goya in 2010 October, but deferred until HarvesteR could be released from marketing set projects in progress, Kerbal Space Program first compiled on 2011 January 17. Manage them as you fly, and pump them across parts. Fixed parts that use the Part class having a "Part Type not available" message on their descriptions at the VAB. Fixed a bug that could cause large ships to explode at 5,000m altitude. The text on the stage indicators no longer appears over other interface elements, Fixed excessive wobbliness with side-attached parts, Radial decouplers now have their own module (they used to share modules with the stack decoupler), Increased the inclination range for the VAB camera from 45° to 80°. Forum thread: [1.2] PlanetShine – v0.2.5.2 stable – v0.5 experimental [4 October 2016] Why PlanetShine? Added toggle key to switch between precision or instant input modes (Caps Lock), Pitch, Yaw and Roll gauges change color to indicate mode (orange for instant, cyan for precision), Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules, Fixed the staging lock LED not turning purple after launch. Fixed a few problems with some game settings not being correctly applied on game start. We don't have an exact release date just yet, but we do have a release window. Added wheel parts and modules for the construction of rovers. Fixed an issue that caused internal spaces to spawn in duplicate sometimes. Fixed a small bug on the patched conics maths that could have caused some trouble. This release of the CKAN has not been tested on Mono releases prior to 5.16.0. Fixed the misaligned Music and Voice Volume sliders on the Audio Settings Screen. Solar System: Pol's gravity increased slightly, Solar System: Bop and Pol's semi-major axes increased (Bop's SOI almost intersected Tylo's). The altimeter will now go past 999,999K correctly (it will move up to 1000M, then 1000G, 1000T and so on). Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G. However, you will have to download newer versions of DMagic Science Animate, and Firespitter. Fixed an issue with Krakensbane that could cause sub-optimal Kraken-banishment. New disposition of the beginning of the tech tree. Training: Added a Basic Flight Tutorial, and a Basic Vessel Construction Tutorial. Who wants to continually update their mod every couple of weeks and repost it to the Steam Workshop because KSP decided to release a "minor" update and break all the mods? Music: Added two new tracks for space and another one for construction. Fixed a glitch introduced in 0.8.3 RC1 that allowed parts to be attached to frozen parts. Decoupled vessels now properly inherit the. Ability to remove Helmets and neck rings. Removed a part that wasn't ready and had sneaked its way into the build. ), The disk terrain generator seen in early releases is implemented from the Libnoise library, giving Kerbin its current global topology (excepting a few later modifications. Editing the staging sequence now creates Undo states. The Kerbal Space Program 2 release date has been pushed back again, developer Intercept Games has announced. Active parts in previous stages move up to the current stage. Added Shader Model 2 fallback shaders for the terrain. Fixed the screen resolution not being properly applied on game start. Much Improved Models and Textures: Many of the old parts have been completely redone, with carefully constructed meshes and hand painted textures, to give KSP a new look. Allows any part to have a part of its model textured with the selected flag. Fixed a bug in Rescue Kerbal contracts, where rescue by means of external seats or claws wouldn't complete the contract. Some less used features are still Work In Progress. Changed the ground detection system to a far more stable hold-and-release method. Docking: Fixed an issue where docking ports wouldn't resume their fuel crossfeed properly sometimes. (was noticeable with the new command pod selection dialog). Fixed the camera jitter when walking around on EVA. Fixed a game flow issue in which it was possible to cancel the flight end screen, leading to an error and leaving the game stuck in the flight scene. Rotated the Mun back to its original orientation (a fix on the 14.1 left it facing the other way). Parts can now cast shadows on themselves. UI: The Resources panel is now visible while in the Map View. Designed for an unmanned start that gives a Stock-like vibe. Fixed several issues with the orbit math while on solar escape trajectories. This is a small revision patch to address some of the most noticeable bugs were encountered since the release of 1.0. More texture variety added to probe cores, to better determine their positioning. Fixed an issue with part-to-part collisions that caused unphysical forces and caused some designs to break apart. Stage decouplers can now share fuel across stages. Fixed A TON of bugs with the symmetry and ship construction in general. It holds the ship in place at the pad so it doesn't crumble to pieces before you get a chance to launch. Kerbal Weather Project - Lite is pared down version of the original weather and climate mod for KSP. (yes, persistence). Tutorials: The Construction Tutorial now allows launching the constructed vessel, and going back to edit it later. Docking: Fixed ejected debris being incorrectly typed as "Unknown". RCS (Reaction Control System) Module Part. Tweaked the friction values for the landing gear wheels, Fixed an issue in Vessel that could cause a stream of nullref errors. functioning MET indicator in the flight UI. Parts: Landing gear now remember to set the brakes when resuming flight. KSP openly release modder notes to inform about those changes. In addition to this package, you will need a Config. Fixed a relatively serious issue with module loading which could result in missing modules if loading old craft. adds the EmDrive Microwave Thruster to the game. Created a new ControlSurface module to replace the problematic Stabilizer module. Fixed some places that were using an old and inaccurate value for the vessel's G-force, preventing entering warp sometimes.
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