secret world legends tank build

Or telegraphs. Rakshani Charm and Razor Fossil increase hate generation, which with tanking's current state is worth more than the temporary mitigation given by Whalebone Rune or the healing from Alloy Heart. There are also generic talismans which triggers on hitting an enemy facing away from you. The cast can be normally interrupted, but if the boss cannot see the person she targeted when the cast finishes, the cast will not complete. Ankh5. Healers only gain benefit from Hit if they are Rifle healing or attempting to interrupt/purge. TSW Classic will still be supported, but will have different pages. U.GG analyzes millions of LoL matches to give you the best LoL champion build. Effective HP is directly influenced by 2 things: Health and Mitigation. 3. HR6 - it really makes fight smooth when dps don't go into middle during yellow flower bombing phase. Bosses have many unique mechanics, but in general tanks can expect to be dealing with adds and dodging telegraphed attacks. What is everyone else seeing for tank builds and just general info? Hit mostly benefits Tanks and DPS. Glyphs are useful, but not necessary at this difficulty. I thought HP talisman also have defense stats on them. When gearing up, going full evade or full glance will give you the best survivability. Going from 10000 to 20000 protection results in 44.91% damage reduction or 22038 incoming damage, mitigating 17962 damage. I was hoping someone would ask this so I could get more opinions. Adding 1000 PR (to 2000) increases TTL by 2.02s (net 3.92). As of Patch 2.1.0, the CC Resilience mechanic has been removed from enemies with the "Relentless" buff, which mainly affects Dungeon Bosses. DW6. Occult - Rakshani Charm/Razor Fossil. This means your EHP gain from Protection scales with your primary stat as a tank: HP. This deals with any sort of cleave mechanic and gives a small bit of time to react while the boss is turning aggro switches. Some really good threads have greatly divered in results, test observations, and theory-crafting from the OP in each thread, and as we know many people will read only the OP and a few … Aim for at least 6k natural health and a full set of unglyphed superior (blue) tank talismans. According to the developers, lairs are tuned to a character in full epic (purple) gear. All round Nm tank build (all 3 ‘old’ Nm and those that don’t require healtank). In solo content I mostly have attack rating and a little health with my shotgun/hammer build. Screenshots showing abilities for Secret World Legends Builds. The #1 resource website for The Secret World Legacy walkthroughs, guides and tutorials! For these two in particular, my reasoning is as follows: Wadjet vs. Fishbone: These trigger under 50% HP. Neck/Finger - Per weapon. "High amount of hate" abilities generate 10x the normal hate. There is a sword/pistol build on this reddit that I took to Polaris at level 12 and was effectively immortal, you still need a DPS to actually kill anything though. Question is, if someone really need build guides in this version of SWL. Bracer of Forgotten Horrors generates hate on every incoming attack, as debilitating the enemy is a normal part of a tank's rotation. Missions. Go to new website. Try out those new challenges with a group of five players, comprised of a tank, healer and damage classes. I don't believe there has been developer commentary on regional boss tuning, but from what I've seen it's tuned to a character in mythic (yellow) gear. Also includes as well as champion stats, popularity, winrate, rankings for this champion This slot triggers on purging or interrupting. This slot triggers when an enemy is defeated. This is some fantastic stuff. However, With the nature of tanking and healing in SWL, your real goal isn't the highest mitigation but the most consistent mitigation, which makes the glance to cap setup better with a 37.3% chance of taking full damage compared to a full evade build with 43.5% chance to take full damage while kneecapper is down, and a 20.5% chance to take full damage even when kneecapper is up. There are two builds for this: Immortal Mitigation: This build focuses on buffing the tank itself and is more suitable for undergeared tanks. Below are a number of basic tips to help get oriented to the game, key ways that SWL differs from other MMOs, and some important things to … If you experience an issue, you can let Customer Service know here. New comments cannot be posted and votes cannot be cast, More posts from the SecretWorldLegends community, Continue browsing in r/SecretWorldLegends, The official subreddit for Secret World Legends! Can use it as MP build in all three old also, just insert Sleight of Hand instead of Reality Fracture in Polaris unless someone u trust group cleanses on Ur Draug ;). You have your skills right in front of you and only can use 6 at a time. Despite the high prices in the game store, you can do it for free. Glyphs are extremely important at this difficulty. However, due to high incoming damage in later content tanks may ask DPS to help with interrupting. For end game, I'm going to refer you here for the math on full evade/full glance/kneecapper glance cap. Although the relaunch has streamlined a lot of the systems and mechanics from the original game, Secret World Legends still stands out from most other games out in its genre. Fishbone gives 350 protection which is 0.29% at end game (30000 base protection). I'm aiming to be a tank in the end game so this is really helpful and I've already started leveling a tank set along with my normal solo stuff. There are many mechanics in SWL which will instantly kill the tank or the group if not properly dealt with. What would you find interesting? Pressing F1 to select yourself helps with measuring range to Melo. Whether Evade Rating has a soft cap is still unknown. Basically don't stand in things that hurt. Taken from Secret World Legends Build Guide. Feel free to repost my guides anywhere you want. If you haven’t used Battle Tanks: Legends of World War II hack yet, then rather correct the situation and read this article to the end. Installed it, and found that it has a problem if you use 2 of the same talisman type in 2 builds. Barriers - provided by abilities. Secret World Legends is a story-driven, shared-world action RPG that plunges players into a shadowy war against the supernatural, where ancient myths and legends cross over into the modern day. There's a difference between level builds and end game, which you sound like you already know. When traveling through the dark world one rarely needs to cooperate with others. Pistol / Claw Nightmare Healing Build. Aim for at least 9k natural health and a full set of superior (blue) glyphed epic (purple) talismans. This makes glyphing Critical/Critical Power more relevant for increased threat generation and defensive cooldown strength at end game. The heals and barriers scale with your heal rating (which as a tank, is only going to be from passives and your weapon power), your effective HP continues to scale linearly from Protection (even though the reduction percentage doesn't). Hello everyone, Thank you for reading this post. Such as the shields in Hell Raised doing reflect damage and basically insta popping dps if they attack when a shield is up. Cooldown reduction will be more useful for tanks, as the wing effects scale with combat/healing power, both of which tanks lack. Secret World Legends is a shared world action RPG where players plung into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. Riven build guides on MOBAFire. Update December 2019 - Since this guide is still stickied, this is an edit to state that this guide is likely horrendously out of date, since I stopped actively playing around the release of the Agent System back in 2018. Exale the void attack where he sprays a cone of filth is impairable. Restoration heals for a small amount on each attack. Build Snapshot Manager by _ForgeUser4789148. As for exact numbers, I can't answer that. Not sure if it swaps first and second place, but the result is still basically the same in that someone probably ends up dead. After a week or so of teasing the different weapon specialties on Twitter for Secret World Legends, ... With the healing received debuff and self-damage of blood, it’s not sounding like a terribly hot combo for any tank builds. Patch 11.4 Luck - Golden Coin. Raid composition is generally designed to be: Although many groups will only use 1 healer in favor of an additional DPS. Draxess’ Nightmare Tank Build Chaos/Blade. Here's a link toward more infos. The problems with the tank going upstairs are obvious once you try it - most groups will do enough dps to wake Melothat up before the tank gets back, and if you're outside Melothat's melee range it'll cast a 90% slow on you and fire off hard hitting attacks. Both builds use the same core rotation of Immutable (5s) -> Thick Skin (10s) -> Twist Fate (7s) to always have a defensive cooldown up to prevent being one shot by high incoming damage. Patch 2.1.0 - Removed CC resilience mechanic, gadgets no longer trigger GCD, Otherworldly Artifact now works. Secret World Legends - In the Dusty Dark (Walkthrough Guide) Written by Sarathustra / Aug 5, 2017 This is a walkthrough of the most elaborate and time-consuming sabatage mission in the game! It all depends man. Glyph stats greatly affect hatred generation and survivability. 4/ago/2017 às 4:22 Restarting character, need help on build So after about 9 hours and hitt lvl 14, ive come to realize im messed up my build. Gadget usage does not trigger and is not affected by the 1 second global cooldown. The Secret World is relaunching with a new name: Secret World Legends. I've been doing BIC - Brutus first since black iron bulwark is no longer interruptible so it speeds up the fight if he is no longer casting it. He is not only a damage specialist able to deal with most situations, but also has quite a few tricks up his sleeve. Endgame tanking is currently a Hammer/Chaos build which is completely self sustaining using a rotation of cooldowns to mitigate damage and heal. Tanks only gain a small hate generation increase due to low critical chance. Without dashes and rocketjump it gave me some trouble and he cleaved group couple of times. 5 Fierce (critical) glyphs - Critical hits generate energy and more threat, as well as increasing the strength of barriers and self healing. Luck - On crit effects, which don't happen very often as a tank so this slot is not too important. Adding 350 protection raises that to 13810, which is only an increase of 142 compared to Wadjet at 200. All roles benefit from Critical Rating due to the energy generation on critical mechanic. in Darkness War) in such a way that it's charge attack runs along a wall or it charges a short distance into a wall. The heal will consistently be helpful, while the protection rating from the Whalebone Rune will lose effectiveness as your gear level increases. This is added multiplicatively to current damage reduction. The Secret World Tanking General Guide by Yokai. This slots triggers on being hit 5 time in succession. I've mentioned a few times here about looking to run a Secret World game as a tabletop RPG. Occult - Modifies active dodge. However, since this triggers only when adds are killed, which means you've probably been tanking the adds and taking damage already, the heal is IMO more useful than an additional 0.7%-1.8% mitigation. NYR raids will generally be composed of: Weapons have many unique effects which range from simply adding additional mitigation to completely altering weapon playstyles, making it impractical to assign BiS rankings. Secret World Legends > General Discussion > Detalhes do tópico. It offers accelerating returns as a function of time-to-live for a given max HP, average incoming DPS, and average incoming HPS: TTL = maxHP / ({iDPS * [24538/(PR+24538)]} - iHPS) where {iDPS * [24538/(PR+24538)]} - iHPS > 0. DPS get lots of space, especially to kill the little A'kab. Great stuff. Please be patient as we check all of our existing content for accuracy, create new templates, and conduct research for future guides. 3 Elusive (evade) glyphs - Evaded hits deal no damage and cause no effects. It's also about other roles though so you'll have to go to the correct sections, but the whole thing is a good read. The first raid available in game is the Manhattan Exclusion Zone, generally abbreviated by players as NYR or less commonly as MEZ. He uses strong Focus attacks to deal high amounts of damage, and can not only Impair and Afflict is foes, but also teleport to them and create his own zone of dominance on the battlefield. A full list of gadgets can be found here. Finger - Recursive Circle. Secret World Legends est un RPG d'action en monde partagé accordant une importance toute particulière à l'histoire, qui plonge les joueurs dans une terrible guerre de l'ombre contre les forces surnaturelles au cours d'une aventure puisant son inspiration dans les mythes et légendes du temps jadis, qui menacent le monde à notre époque. In general this will fall between a 100/0 and 60/40 split for survival/damage anima allocation. Anything you think you know about dungeons based off story mode polaris, immediately purge from your brain. Listed below are the best in slot tanking talismans currently available in the game. Elite 5+ may start introducing the old style nightmare mechanics to the game. Yep, I'll note that. There is presumably a soft cap for Evade Rating at 4221 but it has not been confirmed. This scales linearly with an assumed soft cap following the formula: Flat reduction - provided by abilities. Choose one of the 10 levels of difficulty, and… While I am accustomed to ICB kill order today I prefer to use IBC. DW3. Glyph placement does not affect the value of stats that are given, but do affect versatility for multiple roles. If the incoming DPS was 40000 as above and incoming healing was 39500, your formula says that your tank should live for 16 seconds with 0 protection rating when they'd actually be dead in the first hit. You'd think this is fairly obvious, but in SWL it's not always obvious that you are standing in something and that those constant ticks to your health are from that and not a DoT or the boss hitting you. https://secretworldlegends.com, Press J to jump to the feed. Hate generation is much more useful compared to the chance to extend the duration of debilitate that Bracer of Horus provides. Mitigation expands that health by reducing the amount of damage that is dealt in various ways. Armed with both weapons and superhuman abilities, you will build your powers, solve deep mysteries, and destroy terrifying evils to uncover a dark and captivating storyline that traverses the globe. I could switch to a yolo blood build instead of my solo build. I plan on putting my game about ten years after tje events in the game and use those events as history that affects the present. Oh right, I meant to add a best in slot talismans section. Do not stand in fire. In general, tanks will be expected to interrupt while DPS will be expected to purge. At least mechanically : / You must be logged in to vote 1 You must be logged in to vote . This slot is weapon specific as of patch 2.1.4. Again, tank glyphs (glance/evade) are essentially useless in higher tier content, as damage is scaled so ridiculously high that each incoming attack must be treated as if it will kill you. Didn't realise there was no Elite Hell Fallen, I just thought I was unlucky to never see it. Tanking = Blade (Defense), Chaos Focus (Evasion), Hammer (Blocking). The specific boss mechanics you posted are for Elite 1-4 difficulties though at the moment. Chaos tanking is heavily reliant on paradox generation, so this is overwhelmingly best in slot for Chaos main tanks. Aim for at least 16k natural health and a full set of mythic (yellow) glyphed mythic (yellow) talismans. I'm in a similar situation where I need to start working on a heal set for elite but that might be a ways away. All players and enemies have built in CC Resilience which adds diminishing returns to CC abilities used within a period of time. At 3 or more counters, the target becomes CC immune to abilities within the same group until they drop back under 3 counters. Reader . Seed of Aggression generates energy when attacking an enemy under 50% health, which provides more threat generation at the cost of not being able to trigger it at the start of the fight when threat is of the greatest concern. Your formula sees exponential increases only due to the inclusion of the static heal which you factor as directly reducing incoming DPS instead of recovering lost health. Only teleports work in SWL, as I found out after a particularly awkward moment when I tried to enter the fray through the wave towards klein. Secret World Legends Classes shown with Gameplay Style and detailed explanation for each of the starter abilities / weapons. Press question mark to learn the rest of the keyboard shortcuts. 1 point of healing/barrier generates 0.5 hate. HE5. Patch 2.1.5 - Replace the "Build" section with the "Endgame Meta Builds" section, Added Evade soft cap information, Redirected weapon section to the spreadsheet. Neither of those are actual tanking weapons with aggro generation or mitigation buffs. While leveling I've seen tanks do wonders in group content. Support We’re here to help! Tanking in raids generally consists of coordinating aggro swapping with a second tank. This scales linearly with a soft cap following the formulas: Evade rating - a glyph stat which reduces damage by 100% if the incoming attack is evaded. An Enigmatic Apparatus weapon is highly recommended for this build. The glyphs stats relevant for a Tank are: 1 Accurate (hit) glyph - Glanced hits do 70% less damage (generating less hate) and do not cause their effects (such as interrupting). By using our Services or clicking I agree, you agree to our use of cookies. Waist - Modifies gadgets. Debilitate - provided by abilities. My wife and I played TSW, also as my being a tank and her being a healer, which made this really weird to read.. Stand with your back to wall so dash attack won't do any damage. Having 1000 PR increases TTL by 1.90s. Cookies help us deliver our Services. He is both maneuverable and able to dish out high amounts of damage with punishing critical hits. Did some testing just now, the blue phase is weird with aggro, sometimes its an aggro reset and sometimes its not. Tanks should choose between Time and Space Alteration or Biological Metamorphosis. https://www.swl-forums.com/index.php/topic,411.msg618/topicseen.html#new. While the first 10000 protection reduced the total damage by 11581, the second 10000 only reduced it by 6381, which is diminishing returns. https://secretworldlegends.com, Press J to jump to the feed. What stories most interest you if run as a table top game? Tumultuous Sash is the Chaos specific belt talisman and increases paradox generation. Tanking in dungeons usually involves positioning and mitigating sustained incoming damage. Reflect barriers will further reduce the damage by 50%. To me an end game tank will have all HP talisman until they start to over gear the content. The Deck uses both Elementalism and the Shotgun, and it can deal with almost any situation. Patch 2.1.1 - Added Future-Tech Cache weapons, added Raid weapons and talismans, taunts are now hard taunts instead of soft taunts, recovery suffix buffed, Pulverise fixed to work correctly with extraordinary weapons. Immortal Support: This build focuses on buffing the group via Chaos enigmas and is more suitable for tanks who do not have difficulty surviving or holding threat. The rest of my builds are ability swaps only with no gear changes. You need one basic Attack from which you have so and so much that are sometimes limited to primary weapon use. You get Ability Points which you spend on any ability for any weapon, not just what you're using. To me an end game tank will have all HP talisman until they start to over gear the content. However, CC Resilience is still present everywhere else in the game, most notably for the Scorched Desert Lair Boss Lives-On-Snakes, NYR Hulks, and in PvP. UPDATE ROADMAP PLAY FOR FREE OUT NOW! As of patch 2.1.4, talisman effects have been considerably buffed and balanced. Secret World Legends Donate. Press question mark to learn the rest of the keyboard shortcuts. The soft cap for Defense Rating is 4221, which is 3 legendary level 20 glyphs + full SP passives. Has Evade gotten any better? Overhealing generates no hate, but does add to the hate table. The CryGaia Wiki is currently in the process of updating information for Secret World Legends. Cauterise – Spammable little heal that also applies a small HoT Surgical Steel – Consuming Heal that adds a HoT & Does a small amount of damage to enemies near you. Works like protection rating by providing direct damage reduction. Note some damage may ignore this stat. Disclaimer: I try to verify the accuracy of things in my guides, but am also frequently wrong and have bouts of insanity, so feel free to post or message any corrections. A build manager for Secret World Legends. The #1 resource website for Secret World Legends walkthroughs, guides and tutorials! 4.2K Downloads Updated Jan 12, 2013 Created Jan 8, 2013. We’ve had lots of different threads on tanking so far, some of which have stayed on target for a while and eventually devolved into side discussions. Glyphs are more important at this difficulty. CC Resilience works as follows: CC abilities are categorized into two groups: 2. gamester091. Secret World Legends plunges players into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. Submitted by: Anonymous . Whenever you activate most Shotgun abilities you consume at least 1 shell. Raids are 10 man content expected to follow the same scaling system as Elite Dungeons (with the same gear requirements), with Elite 5+ introducing old NM mechanics from TSW. All wipes I saw are happening due to all dps dead after that. In tsw any dash worked to get through Wave of Mutation. Cosmic Pigment generates more hate, which with tanking's current state is worth more than the temporary mitigation that Pigment from Beyond or the healing that Mark of the Starspawn provides. The #1 resource website for The Secret World Legacy walkthroughs, guides and tutorials! Never assume you know his sequence, he'll randomly cast waves in the same side twice instead of teleporting to the other one. The longer a Crusader stays focused on a target, the more damage they inflict with each attack. The further you go in terms of gear advancement the harder it might be to keep up hate, so any kind of extra-generation is welcome (but you would sacrifice the gadget-signets). Story mode dungeons at lower levels are designed for a group of 3 players using solo builds so self heals are sufficient. Wrist - Modifies Ultimate Ability (wings), with a choice between cooldown reduction and increased output. My 2 cents: Pol6 - Ur-Draug. Or filth. Patch 2.1.3 - Pulverise nerfed, added agnostic/wrist signet information, added Hallowed Cache items. A large majority of quests and puzzles related to the main story can be completed alone. Concuss afaik is not aggro reset. Tactical Belt is the Shotgun specific belt talisman and deals additional damage upon reloading. Browse Get Desktop Feedback Knowledge Base Discord Twitter ... Usually it's just Tank/Single target DPS/Multi target DPS/Heal to switch gear. (Legacy) Beginner Solo Builds - TSW Database Secret World Legends Donate 3 years ago. Head - Per weapon, with a choice between cooldown reduction and increased output. For example, the Antimony Misinitrix (first boss of Hell Raised) casts "Macroshock" which is a highly damaging chain attack that targets a random player. To show an extreme example, going from 0% evade to 1% evade only reduces damage taken by 1% for one point, but going from 98% evade to 99% evade reduces damage taken by 50% for one point. Actives. Zac Jungle Guide Season 11 [Diamond/Master guide] Top 10 Zac. Trying to hold dps is not an efficient way to kill bosses. Tell your group to hold for 2-3 sec while you run turn boss away. The Deck uses both Elementalism and the Shotgun, and it can deal with almost any situation. While kneecapper is up, glance to cap is 17% better, and with kneecapper down, full evade is 12% better. I'll update above. I thought HP talisman also have defense stats on them. The diminishing returns on protection rating make effective HP gain linear, which also makes TTK increase linearly. Secret World Legends sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. Adding pulverise makes that a gain of 393, much less than the flat 900 from Wadjet. I can see that hit rating will still be important as glances are frequent with a few mobs. Secret ... We have made a brand new website for Secret World Legends, the relaunched game! This slot only triggers when losing health while already below 50% health. Glyph priority is as follows: Regionals are the "final boss" of lairs. Edit: I'll also add that I like to tank the A'kab boss (3rd? However, tank glyphs (glance/evade) are essentially useless in higher tier content, as damage is scaled so ridiculously high that each incoming attack must be treated as if it will kill you. Armed with both weapons and superhuman abilities, you will build your powers, solve deep mysteries, and destroy terrifying evils to uncover a dark and captivating storyline that traverses the globe. With the new content coming out in a few days, I decided I'd get back into making guides. Ie. This makes the below glyphing much more relevant for end game: 1 Accurate (hit) glyph - Glanced hits do 70% less damage and do not cause their effects (such as debuffing or interrupting).
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